Compound Engineering
AI skills and agents that make each unit of engineering work easier than the last.
Philosophy
Each unit of engineering work should make subsequent units easier -- not harder.
Traditional development accumulates technical debt. Every feature adds complexity. Every bug fix leaves behind a little more local knowledge that someone has to rediscover later. The codebase gets larger, the context gets harder to hold, and the next change becomes slower.
Compound engineering inverts this. 80% is in planning and review, 20% is in execution:
- Plan thoroughly before writing code with
/ce-brainstormand/ce-plan - Review to catch issues and calibrate judgment with
/ce-code-reviewand/ce-doc-review - Codify knowledge so it is reusable with
/ce-compound - Keep quality high so future changes are easy
The point is not ceremony. The point is leverage. A good brainstorm makes the plan sharper. A good plan makes execution smaller. A good review catches the pattern, not just the bug. A good compound note means the next agent does not have to learn the same lesson from scratch.
Learn more
- Full component reference - all agents and skills
- Compound engineering: how Every codes with agents
- The story behind compounding engineering
Workflow
/ce-strategy is upstream of the loop -- it captures the product's target problem, approach, persona, metrics, and tracks as a short durable anchor at STRATEGY.md. Ideate, brainstorm, and plan read it as grounding when present, so strategy choices flow into feature conception, prioritization, and spec.
The core loop is: brainstorm the requirements, plan the implementation, work through the plan, review the result, compound the learning, then repeat with better context.
Use /ce-ideate before the loop when you want the agent to generate and critique bigger ideas before choosing one to brainstorm. It produces a ranked ideation artifact, not requirements, plans, or code.
| Skill | Purpose |
|---|---|
/ce-strategy | Create or maintain STRATEGY.md -- the product's target problem, approach, persona, key metrics, and tracks. Read as grounding by ideate, brainstorm, and plan |
/ce-ideate | Optional big-picture ideation: generate and critically evaluate grounded ideas, then route the strongest one into brainstorming |
/ce-brainstorm | Interactive Q&A to think through a feature or problem and write a right-sized requirements doc before planning |
/ce-plan | Turn feature ideas into detailed implementation plans |
/ce-work | Execute plans with worktrees and task tracking |
/ce-debug | Systematically reproduce failures, trace root cause, and implement fixes |
/ce-code-review | Multi-agent code review before merging |
/ce-compound | Document learnings to make future work easier |
/ce-product-pulse | Generate a single-page, time-windowed pulse report on usage, performance, errors, and followups. Saves to docs/pulse-reports/ |
/ce-product-pulse is the read-side companion -- a time-windowed report on what users actually experienced and how the product performed over a given window (24h, 7d, etc.), saved to docs/pulse-reports/ so past pulses form a browseable timeline of user outcomes. The next strategy update and the next brainstorm get real signal to anchor to.
Each cycle compounds: brainstorms sharpen plans, plans inform future plans, reviews catch more issues, patterns get documented.
Quick Example
A typical cycle starts by turning a rough idea into a requirements doc, then planning from that doc before handing execution to /ce-work:
/ce-brainstorm "make background job retries safer"
/ce-plan docs/brainstorms/background-job-retry-safety-requirements.md
/ce-work
/ce-code-review
/ce-compoundFor a focused bug investigation:
/ce-debug "the checkout webhook sometimes creates duplicate invoices"
/ce-code-review
/ce-compoundGetting Started
After installing, run /ce-setup in any project. It checks your environment, installs missing tools, and bootstraps project config.
The compound-engineering plugin currently ships 37 skills and 51 agents. See the full component reference for the complete inventory.
Install
Claude Code
/plugin marketplace add EveryInc/compound-engineering-plugin
/plugin install compound-engineeringCursor
In Cursor Agent chat, install from the plugin marketplace:
/add-plugin compound-engineeringOr search for "compound engineering" in the plugin marketplace.
Codex
Three steps: register the marketplace, install the agent set, then install the plugin through Codex's TUI.
-
Register the marketplace with Codex:
codex plugin marketplace add EveryInc/compound-engineering-plugin -
Install the Compound Engineering agents (Codex's plugin spec does not register custom agents yet):
bunx @every-env/compound-plugin install compound-engineering --to codex -
Install the plugin through Codex's TUI: launch
codex, run/plugins, find the Compound Engineering marketplace, select the compound-engineering plugin, and choose Install. Restart Codex after install completes. Codex's CLI does not currently have a subcommand for installing a plugin from an added marketplace -- the/pluginsTUI is the canonical flow.
All three steps are needed. The marketplace registration plus TUI install handles skills; the Bun step adds the review, research, and workflow agents that skills like $ce-code-review, $ce-plan, and $ce-work spawn in Codex. Without the agent step, delegating skills will report missing agents.
Heads up: once Codex's native plugin spec supports custom agents, the Bun agent step goes away. The TUI install alone will be sufficient.
If you previously used the Bun-only Codex install, back up stale CE artifacts before switching:
bunx @every-env/compound-plugin cleanup --target codexGitHub Copilot
For VS Code Copilot Agent Plugins:
- Run
Chat: Install Plugin from Sourcefrom the VS Code command palette - Use
EveryInc/compound-engineering-pluginfor the repo - Select
compound-engineeringwhen VS Code shows the plugins in this repository
For Copilot CLI, use:
Inside Copilot CLI:
/plugin marketplace add EveryInc/compound-engineering-plugin
/plugin install compound-engineering@compound-engineering-pluginFrom a shell with the copilot binary:
copilot plugin marketplace add EveryInc/compound-engineering-plugin
copilot plugin install compound-engineering@compound-engineering-pluginCopilot CLI reads the existing Claude-compatible plugin manifests, so no separate Bun install step is needed.
If you previously used the old Bun Copilot install, back up stale CE artifacts before switching to the native plugin:
bunx @every-env/compound-plugin cleanup --target copilotFactory Droid
From a shell with the droid binary:
droid plugin marketplace add https://github.com/EveryInc/compound-engineering-plugin
droid plugin install compound-engineering@compound-engineering-pluginDroid uses plugin@marketplace plugin IDs; here compound-engineering is the plugin and compound-engineering-plugin is the marketplace name. Droid installs the existing Claude Code-compatible plugin and translates the format automatically, so no Bun install step is needed.
If you previously used the old Bun Droid install, back up stale CE artifacts before switching to the native plugin:
bunx @every-env/compound-plugin cleanup --target droidQwen Code
qwen extensions install EveryInc/compound-engineering-plugin:compound-engineeringQwen Code installs Claude Code-compatible plugins directly from GitHub and converts the plugin format during install, so no Bun install step is needed.
If you previously used the old Bun Qwen install, back up stale CE artifacts before switching to the native extension:
bunx @every-env/compound-plugin cleanup --target qwenOpenCode, Pi, Gemini, and Kiro
This repo includes a Bun/TypeScript installer that converts the Compound Engineering plugin to OpenCode, Pi, Gemini CLI, and Kiro CLI.
bunx @every-env/compound-plugin install compound-engineering --to opencode
bunx @every-env/compound-plugin install compound-engineering --to pi
bunx @every-env/compound-plugin install compound-engineering --to gemini
bunx @every-env/compound-plugin install compound-engineering --to kiroPi prerequisites. Pi does not ship a native subagent primitive, so the Pi install depends on nicobailon/pi-subagents (required) and recommends edlsh/pi-ask-user for richer blocking user questions:
pi install npm:pi-subagents # required — provides the `subagent` tool used by skills that dispatch parallel agents
pi install npm:pi-ask-user # recommended — provides the `ask_user` tool; skills fall back to numbered options in chat when it is missingTo auto-detect custom-install targets and install to all:
bunx @every-env/compound-plugin install compound-engineering --to allThe custom install targets run CE legacy cleanup during install. To run cleanup manually for a specific target:
bunx @every-env/compound-plugin cleanup --target codex
bunx @every-env/compound-plugin cleanup --target opencode
bunx @every-env/compound-plugin cleanup --target pi
bunx @every-env/compound-plugin cleanup --target gemini
bunx @every-env/compound-plugin cleanup --target kiro
bunx @every-env/compound-plugin cleanup --target copilot # old Bun installs only
bunx @every-env/compound-plugin cleanup --target droid # old Bun installs only
bunx @every-env/compound-plugin cleanup --target qwen # old Bun installs only
bunx @every-env/compound-plugin cleanup --target windsurf # deprecated legacy installs onlyCleanup moves known CE artifacts into a compound-engineering/legacy-backup/ directory under the target root.
Local Development
bun install
bun test
bun run release:validateFrom your local checkout
For active development -- edits to the plugin source are reflected immediately.
Claude Code -- add a shell alias so your local copy loads alongside your normal plugins:
alias cce='claude --plugin-dir ~/Code/compound-engineering-plugin/plugins/compound-engineering'Run cce instead of claude to test your changes. Your production install stays untouched.
Codex and other targets -- run the local CLI against your checkout:
# from the repo root
bun run src/index.ts install ./plugins/compound-engineering --to codex
# same pattern for other targets
bun run src/index.ts install ./plugins/compound-engineering --to opencodeFrom a pushed branch
For testing someone else's branch or your own branch from a worktree, without switching checkouts. Uses --branch to clone the branch to a deterministic cache directory.
Unpushed local branches: If the branch exists only in a local worktree and has not been pushed, point
--plugin-dirdirectly at the worktree path instead (e.g.claude --plugin-dir /path/to/worktree/plugins/compound-engineering).
Claude Code -- use plugin-path to get the cached clone path:
# fr
…